768 tris · FBX
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スクリュージャッキ、支柱、接続された水平材と斜材、木製足場板、幅木、上部手すりと側面はしごを持つ一区画。 ゲーム・可視化向け。製造・構造設計・3Dプリント用途は未検証。
UV: Per-component primitive or automatically unwrapped UVs. Overlapping between components; not a packed unique lightmap atlas. Solid-color PBR materials; no external textures. STL has no colors or UVs. Repeated static parts are grouped into named assemblies; triangle-corner UVs and material records retained from original.
記録された制作元・使用先です。公開ワールドでの稼働や第三者による利用を保証するものではありません。
Original city asset created for this library. No external deployment or reuse claimed.
Source paths: scripts/city/infrastructure_architecture.py · scripts/city/common.py · scripts/city/infrastructure.py · scripts/city/infrastructure_extra.py · scripts/city/group_static_assemblies.py · scripts/city/render_grouped_assemblies.py
Original procedural geometry, followed by geometry-preserving static GLB assembly grouping
Blender 4.3.2; Meshcopia city generator 1.0; grouping postprocessor with Python 3.12.14 and NumPy 2.3.5
Original geometry and material design created for Xenoah Meshcopia under the owner request for CC-BY-4.0 publication. No third-party meshes, scans, brands, logos or font files.
Static repeated mesh parts grouped by original material within named major assemblies; no decimation, remeshing, UV change or material change. Candidate equivalence audited against frozen original GLB 2879dba0bf94cf59c330b1aad18da8f8a14f1f0e18e750f5a453086d707888ea.
再生成スクリプト