INTERACTIVE 3D312 TRIANGLES
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この素材について

v1.0.0

樹上横丁のオリジナル形状から切り出したラウンジの肘掛け椅子。原寸・底面中央原点。外部スキャン材質のみ単色PBRに置換し、該当するオリジナル布・印刷・瓦・紙テクスチャは保持。 静的なゲーム・VR向け素材。3Dプリント・製造用途は未検証。STLの座標値はmとして扱ってください。

カテゴリー
家具
作者
Xenoah
単位 / 上方向
m / +Y
寸法 (X × Y × Z)
0.8399999737739563 × 0.9002529978752136 × 0.7049999833106995 m
作成日
2026-10-14
更新日
2026-10-14

UV: Source TEXCOORD_0 buffers preserved byte-for-byte. Authored tiling/atlas coordinates may overlap and extend beyond 0–1; no new unwrap, UV2 or lightmap UVs. Original authored vertex colors preserved; allowlisted procedural/printed source PNGs embedded byte-for-byte (higher-fidelity replacements for the source GLB JPEG/resized encoding). Sampler definitions remain unchanged. External scanned materials replaced with textureless solid-color neutral PBR. STL contains geometry only and has no UVs, textures, or materials.

出元・使用作品

記録された制作元・使用先です。公開ワールドでの稼働や第三者による利用を保証するものではありません。

  • TreeTop Yokocho 制作元

    Present in the pinned v2.19.0 source world under Shops/S06/Personality/Seating/5_club. Static source usage, not proof of a deployed VRChat world.

    出典を開く

    Source ref: 97091c96cf66a0f67b952827a753a448768f175a

    Source paths: Source/TreeTopYokocho.glb · Source/nightlife_venues.py

    元のオブジェクト・識別子
    • Shops/S06/Personality/Seating/5_club__Night_TobaccoLeather
    • Shops/S06/Personality/Seating/5_club__Night_Walnut
    • Shops/S06/Personality/Seating/5_club__Bronze
    この制作元・使用先で検索 →
生成方法・出自

Original procedural TreeTop Yokocho mesh extraction; authored materials retained or explicitly substituted
Python / NumPy glTF extraction; Blender 4.3.2 Cycles CPU, 48 samples, orthographic camera, area lights; actual exported GLB imported and rendered, no generated concept imagery.

Xenoah original authored assets. The owner requested publication of their original models and textures in Meshcopia under its CC BY 4.0 rules. External scan images, font software, third-party SDKs and runtime behaviors are not redistributed.

元のリポジトリ・固定コミット

Source TEXCOORD_0 buffers preserved byte-for-byte. Authored tiling/atlas coordinates may overlap and extend beyond 0–1; no new unwrap, UV2 or lightmap UVs. Original authored vertex colors preserved; allowlisted procedural/printed source PNGs embedded byte-for-byte (higher-fidelity replacements for the source GLB JPEG/resized encoding). Sampler definitions remain unchanged. External scanned materials replaced with textureless solid-color neutral PBR. STL contains geometry only and has no UVs, textures, or materials.

再生成スクリプト