768 tris · FBX
ZIP容量: 28.6 KB
緩やかに先細る幹、階層状の枝と小枝、個別に折れ曲がった葉を持つオリジナルの汎用街路樹。丸い樹冠は不規則に剪定され、樹種は特定していません。葉は両面表示の薄い面で、風アニメーションやLODは含みません。 ゲーム・可視化向け。製造・構造設計・3Dプリント用途は未検証。
UV: Explicit cylindrical wood UVs and per-leaf blade UVs. Islands overlap by design and are not a unique lightmap atlas. Original procedural bark base-color and tangent-space normal maps are embedded in the GLB; leaf color variation is stored in exported COLOR_0 vertex colors. Standard opaque PBR materials, with explicit exported tangent vectors and no external resources. Leaf geometry is intentionally open and the leaf material is double-sided; STL preserves the same geometry but has no colors, UVs or double-sided material semantics.
記録された制作元・使用先です。公開ワールドでの稼働や第三者による利用を保証するものではありません。
Original city asset created for this library. No external deployment or reuse claimed.
Source paths: scripts/city/street_tree.py · scripts/city/common.py
Original deterministic procedural branching and folded-leaf geometry, original procedural bark maps and vertex-colored leaves
Blender 4.3.2; Meshcopia street tree generator 1.0; seed 14062026
Original geometry and material design created for Xenoah Meshcopia under the owner request for CC-BY-4.0 publication. No third-party meshes, scans, brands, logos or font files.
再生成スクリプト