{
  "id": "city-glazed-entry-door",
  "type": "model",
  "title": "ガラス入り店舗入口ドア",
  "titleEn": "Glazed shop entry door",
  "description": "少し開いたガラス戸、アルミ枠、気密パッキン、丁番、引手、浅い敷居と上部クローザーを備えた店舗入口。 ゲーム・可視化向け。製造・構造設計・3Dプリント用途は未検証。",
  "descriptionEn": "A slightly open glazed entry with aluminum framing, transparent glass, compression seals, hinges, pull handles, shallow threshold and closer. Static visual prop. For games and visualization; not validated for manufacture, structural engineering or 3D printing.",
  "category": "urban",
  "tags": [
    "city",
    "street",
    "original",
    "door",
    "entry",
    "glazed",
    "shopfront",
    "architecture",
    "ガラス戸"
  ],
  "author": "Xenoah",
  "license": "CC-BY-4.0",
  "version": "1.0.0",
  "status": "public",
  "created": "2026-10-14",
  "updated": "2026-10-14",
  "thumbnail": "https://xenoah.github.io/meshcopia/assets/city-glazed-entry-door/thumbnail.png",
  "preview": "city-glazed-entry-door.glb",
  "unit": "m",
  "upAxis": "Y",
  "triangles": 6244,
  "dimensions": [
    1.1,
    2.22,
    0.358542
  ],
  "uv": "Per-component primitive or automatically unwrapped UVs. Overlapping between components; not a packed unique lightmap atlas. Solid-color PBR materials; no external textures. STL has no colors or UVs. Glazing uses alpha-blended PBR transparency; appearance depends on viewer lighting and transparency sorting.",
  "provenance": {
    "method": "Original AI-agent-authored procedural city geometry",
    "tool": "Blender 4.3.2; Meshcopia city generator 1.0",
    "rights": "Original geometry and material design created for Xenoah Meshcopia under the owner request for CC-BY-4.0 publication. No third-party meshes, scans, brands, logos or font files.",
    "generatorUrl": "https://github.com/Xenoah/meshcopia/blob/main/scripts/city/infrastructure_architecture.py",
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  },
  "usages": [
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      "relationship": "original",
      "project": "Meshcopia",
      "sourceUrl": "https://github.com/Xenoah/meshcopia",
      "sourcePaths": [
        "scripts/city/infrastructure_architecture.py",
        "scripts/city/common.py",
        "scripts/city/infrastructure.py",
        "scripts/city/infrastructure_extra.py"
      ],
      "selectors": [
        "city-glazed-entry-door"
      ],
      "context": "Original city asset created for this library. No external deployment or reuse claimed."
    }
  ],
  "pageUrl": "https://xenoah.github.io/meshcopia/assets/city-glazed-entry-door/",
  "manifestUrl": "https://xenoah.github.io/meshcopia/api/assets/city-glazed-entry-door.json",
  "attribution": "Glazed shop entry door by Xenoah / Meshcopia\nhttps://xenoah.github.io/meshcopia/assets/city-glazed-entry-door/\nCC BY 4.0 — https://creativecommons.org/licenses/by/4.0/\nChanges: none. If modified, replace this line with a description of your changes.",
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      "id": "city-glazed-entry-door",
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        "sha256": "a25562e8d2a2899add2903d4a32fc724e6a570f0cd39b6b5ce2d0bf0b2bb6936",
        "text": "Glazed shop entry door by Xenoah / Meshcopia\nCopyright (c) 2026 Xenoah\nCC BY 4.0: https://creativecommons.org/licenses/by/4.0/\nSource: https://xenoah.github.io/meshcopia/assets/city-glazed-entry-door/\nProvided as-is, without warranties (license Section 5).\nChanges: none.\nAdditional changes: Converted unchanged source GLB geometry to FBX, with documented compatible material/texture derivatives.\n"
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  "previewUrl": "https://xenoah.github.io/meshcopia/assets/city-glazed-entry-door/source/city-glazed-entry-door.glb"
}
